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Showing posts from September, 2021

Is random weather in role-playing games too random? Using simple Markov chains to make RPG weather more realistic (Markov Chain Weather Part 1)

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Weather is important in role-playing games. This is especially true in wilderness and seafaring exploration adventures, where poor weather can affect navigation, travel speed, and visibility. In this post, I'll describe a method to generate random weather using a simple Markov chain (see the end of the post for the tables). Nearly all RPGs provide some way to randomly generate weather and include its impacts. One of the problems with random weather tables is that they tend to be “too random”. Rolling once a day on a random weather table can result in the weather jumping unrealistically between different types (Storm! Cold Weather! Hot Weather! Storm! etc.). Real weather isn’t completely random all the time. For example, mid-latitude weather tends to flip between regimes of unsettled stormy weather and regimes of settled weather. When the weather is unsettled things do indeed feel random as the passage of storms and fronts bring rain, snow, and strong winds. But when the weather is ...

Ptolus: A 5e D&D campaign in the City by the Spire: Review and Introduction

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Over the next few months I’ll be running a new D&D 5e campaign set in Ptolus . Ptolus is a fantasy city setting that was originally released in 2006 for D&D 3e. Monte Cook Games has recently released a 5e and Cypher conversion - I will be focusing on the 5e version in these posts since I haven’t got around to looking at the Cypher system yet.  Ptolus is an incredibly detailed fantasy city, described in a 672-page behemoth of a sourcebook. The setting is great for D&D since it brings together city and dungeon adventures. The city of Ptolus is a tinderbox of many different factions and organisations. Local government, noble houses, religions, guilds, businesses, law enforcement, crime syndicates, secret societies, and evil cults all strive for supremacy. At the same time, the recently rediscovered Dungeon beneath Ptolus is being plundered by Delvers, adventurers who come to Ptolus seeking gold and fame. Towering over Ptolus is The Spire, a three thousand foot column ...