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Showing posts from December, 2021

Tweaking D&D 5e to run a Hexcrawl

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As I mentioned in my last post on player's maps, I’m putting together a wilderness hexcrawl setting for D&D 5e called Langden Mire. I want to give the players a handout on the hexcrawl rules we’ll be using before we start play. I have my own rules sorted out for the hexcrawl (weather, travel, navigation, encounters, encumbrance, etc) which I'll post on here in a few months.  However, I was interested in what tweaks I should make to the default D&D 5e rules to smoothly run a hexcrawl. The general consensus from reading blogs seems to be that D&D 5e has specific rules that trivialise the challenges presented by overland exploration (for example, the Ranger’s Natural Explorer ability means Rangers cannot get lost in their chosen environment). However, looking through the books I can only find a few rules that might cause some problems for a hexcrawl, and it seems relatively straightforward to house rule these away. The list of the tweaks I plan to make to default D&

Hexcrawl maps for players: What's best for gameplay, player's maps with or without hexes?

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I’m putting together a hexcrawl setting for DnD 5e called Langden Mire. I want to give players a map so that they can orientate themselves and decide where to head to. The PCs will start in the fishing village of Cobham, where they will be tasked with finding a Green Hag who lives in the Mire and convincing her to brew up a cure for a sick child. Of course, the player’s map is incomplete and there are lots of other interesting locations for the PCs to discover. One question I’ve been puzzling over is whether to make the hexcrawl mechanics explicit by including the hexes on the player’s map. The player’s map on the left has only a scale to indicate distance. The map on the right has 6-mile hexes overlaid as well. I can see pros and cons of both approaches. For example, The Alexandrian makes a cogent argument that the DM should hide the hexcrawl structure from the players https://thealexandrian.net/wordpress/17308/roleplaying-games/hexcrawl so that players interact more with the game wor