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Showing posts from November, 2021

What would the weather be like after the Apocalypse? Or in a Hell-like setting? Using Markov chains to make fantastical RPG weather feel more realistic (Markov Chain Weather Part 2)

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Assuming the Post-Apocalypse looks like a Mad Max film or a Fallout video game then we’d expect the weather to acquire an attitude - oppressive, arid heat punctuated with hazardous, radiation storms. In my second roleplaying game weather post I’ll expand on using a simple Markov chain to generate Post-Apocalyptic weather that nonetheless feels like it has “realistic” variations. As a bonus, I’ll describe an additional Markov Chain for a Hell-like setting (for example, the D&D 5e Descent into Avernus campaign).